﻿using System;
using System.Collections.Generic;
using System.Text;
using RobotGameData;

namespace RobotGame
{
    public abstract class CharacterManager
    {
        protected CodeGeneratorCompiler codeGenCom;

        public virtual void GenneratorCompiler(String ObjCharacterPath, String SpecCharacterPath)
        {
            // gennerate & complie từ file xml đặc tả 
        }
        public virtual Character LoadCharacter(String name, String ObjCharacterPath)
        {
            // load Character với tên name và đường dẫn ObjCharacterPath chứa file .dll 
            return null;
        }
    }
}
